Impossible Slasher is a really good and solid gamer overall. It boasts a satisfying gameplay loop by allowing the player to constantly feel like they are working towards a huge power spike just by slashing at enemies, getting a big reward with their ultimate skill. Cool enemies, appealing designs, the GIGANTIC score is a nice touch to really make the player feel like they're achieving something substantial.
I could see this being a very good mobile game, personally.
I would like to preface any negatives I bring up with the fact that this simply isn't the kind of game I usually play. I'm not the target audience. That being said, I did genuinely enjoy it for a bit.
My main gripe would be the enemy difficulty and variety. On my first playthrough I was unsure of myself and even the goblins scared me, but even by the second playthrough I was easily familiar enough to cut through enough enemies to get nearly quadruple my original points. Each time I died I was able to unlock a new character. For this game to have any substantial replayability factor, there needs to be either more or more interesting enemies. That is much easier said than done, of course. Perhaps you could punch up the enemy-player interactions with some more abilities? Doesn't have to be anything crazy, maybe like a double jump or a crouch or slide or something to that effect. Also, a combo counter would do wonders for this game. A nice big number that tells you how many hits you've gotten or how many enemies you've killed in X seconds or since you last got hit or something.
Small personal opinion, the hit sound effects feel like they could be a good bit chunkier. Maybe a deeper, more visceral sound that really sounds like I'm cutting into enemy flesh. And some hurt animations to make me really feel when I hit an enemy.
Overall, though lacking in content, this is quite a polished and enjoyable game. Good work.
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Impossible Slasher is a really good and solid gamer overall. It boasts a satisfying gameplay loop by allowing the player to constantly feel like they are working towards a huge power spike just by slashing at enemies, getting a big reward with their ultimate skill. Cool enemies, appealing designs, the GIGANTIC score is a nice touch to really make the player feel like they're achieving something substantial.
I could see this being a very good mobile game, personally.
I would like to preface any negatives I bring up with the fact that this simply isn't the kind of game I usually play. I'm not the target audience. That being said, I did genuinely enjoy it for a bit.
My main gripe would be the enemy difficulty and variety. On my first playthrough I was unsure of myself and even the goblins scared me, but even by the second playthrough I was easily familiar enough to cut through enough enemies to get nearly quadruple my original points. Each time I died I was able to unlock a new character. For this game to have any substantial replayability factor, there needs to be either more or more interesting enemies. That is much easier said than done, of course. Perhaps you could punch up the enemy-player interactions with some more abilities? Doesn't have to be anything crazy, maybe like a double jump or a crouch or slide or something to that effect. Also, a combo counter would do wonders for this game. A nice big number that tells you how many hits you've gotten or how many enemies you've killed in X seconds or since you last got hit or something.
Small personal opinion, the hit sound effects feel like they could be a good bit chunkier. Maybe a deeper, more visceral sound that really sounds like I'm cutting into enemy flesh. And some hurt animations to make me really feel when I hit an enemy.
Overall, though lacking in content, this is quite a polished and enjoyable game. Good work.
Nice
Very good game, has good FPS even for an potato PC like mine, and i enjoy playing this game 10/10
Looks Promising :)